[ Simon is watching his surroundings carefully enough that he at least does see Wizard before he hears him, so it's less of a jumpscare than it could have been, but he still looks extremely anxious. Please don't throw a dart at him. ]
W-what? I mean, we're both performers, technically...
But, you know, it's probably easier to be comfortable in a situation like this when you don't really have, like, a concept of death...
[Wizard is less conspicuous than a guy with a bizarre hairstyle and a monkey, but let's be real, it's only just -- and it's a low bar indeed in present and all current company. Anyway, his smile widens a little as he watches Simon watch him nervously.]
Hmm. "Performer" has a special meaning in this game, though, surely you know that.
[The monkey may indeed not know that. Still.]
Even creatures without a concept of death will still struggle atrociously at the very end. You would prefer, then, to see none of it coming?
That does beg the question of what the monkey was brought along for. Just moral support?
[He seems to look down on it a little. But then his considerations are probably a little different.]
But as you said, they don't have to stress because they have less a concept of what is coming their way. Death may take an instant, or be a series of gradual but inevitable cutting down over time.
The slow march of death does seem to create more emotion, though.
Well, yeah, when it's really sudden it's not like you have time to think about it that much!
[ He looks over at one of the target shooting games. ]
I-if you're talking about how everyone around them feels about it, though... Losing someone really quickly is pretty bad. There's all this stuff you never had a chance to say to them, and you keep thinking about how maybe you could've stopped it from happening if things were different.
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W-what? I mean, we're both performers, technically...
But, you know, it's probably easier to be comfortable in a situation like this when you don't really have, like, a concept of death...
[ to be a blissfully ignorant monkey... ]
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Hmm. "Performer" has a special meaning in this game, though, surely you know that.
[The monkey may indeed not know that. Still.]
Even creatures without a concept of death will still struggle atrociously at the very end. You would prefer, then, to see none of it coming?
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[ sigh... ]
Anyway, I didn't say that!! I just meant animals don't have to stress out about things as much as humans do!
I don't... I don't know if I'd wanna see it coming or not...
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[He seems to look down on it a little. But then his considerations are probably a little different.]
But as you said, they don't have to stress because they have less a concept of what is coming their way. Death may take an instant, or be a series of gradual but inevitable cutting down over time.
The slow march of death does seem to create more emotion, though.
no subject
[ He looks over at one of the target shooting games. ]
I-if you're talking about how everyone around them feels about it, though... Losing someone really quickly is pretty bad. There's all this stuff you never had a chance to say to them, and you keep thinking about how maybe you could've stopped it from happening if things were different.